Frontier Development Works - 2011 to 2014
This was my 2nd Game that I worked at Frontier.

This was my 2nd Game that I worked at Frontier.

E3 2011 Trailer

Back in the day with Texturing hardcore in PS :)

Back in the day with Texturing hardcore in PS :)

I was pulled in at the end of the project. I was part of the environment Team helping in Set dressing the props and the Ice stalactites. I was also responsible for vertex coloring the set pieces.

I was pulled in at the end of the project. I was part of the environment Team helping in Set dressing the props and the Ice stalactites. I was also responsible for vertex coloring the set pieces.

I was pulled in at the end of the project. I was part of the environment Team helping in Set dressing the props and the Ice stalactites. I was also responsible for vertex coloring the set pieces.

I was pulled in at the end of the project. I was part of the environment Team helping in Set dressing the props and the Ice stalactites. I was also responsible for vertex coloring the set pieces.

Worked on the Environment Piece for the Cutscene

Worked on the Environment Piece for the Cutscene

Worked on the Environment Piece for the Cutscene

Worked on the Environment Piece for the Cutscene

Worked on the Environment Piece for the Cutscene

Worked on the Environment Piece for the Cutscene

Made it to the Credits heh :D

Made it to the Credits heh :D

re textured the Environment to a Battle Damaged version :)

re textured the Environment to a Battle Damaged version :)

Screamride Announce Trailer

I worked as part of the Environment/Props team on Screamride. I Worked on modeling some of the props,vehicles and also work on the shaders.

I worked as part of the Environment/Props team on Screamride. I Worked on modeling some of the props,vehicles and also work on the shaders.

I worked as part of the Environment/Props team on Screamride. I Worked on modeling some of the props,vehicles and also work on the shaders.

I worked as part of the Environment/Props team on Screamride. I Worked on modeling some of the props,vehicles and also work on the shaders.

Worked on the Shader for the Large animated screen in game.

Worked on the Shader for the Large animated screen in game.

Also worked on the finish line animated screen shader.

Also worked on the finish line animated screen shader.

Kinectimals Unleashed for Windows Phone

Kinectimals Unleashed for Windows Phone

Kinectimals Unleashed for Windows Phone

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

I was part of the Environment Team on this project. I worked on creating props for the obstacle courses and some toys.

Frontier Development Works - 2011 to 2014

I started my Games Career at Frontier working as an Environment Artist/Props Artist working on these sexy games ;)

More artwork